All Guides

TCG Card Shop Simulator Achievements: All 50 and How Long They Take

The full list of 50 TCG Card Shop Simulator achievements with global completion rates, plus the four grinds that decide how long 100% actually takes.

9/21/2026 TCG Card Shop Simulator Wiki team Last updated: 9/21/2026
TCG Card Shop Simulator Achievements: All 50 and How Long They Take video
Card binder album open with a card detail window

TCG Card Shop Simulator has 50 achievements worth 1,110 Gamerscore. Forty-five belong to the base game and five arrived with the 1.0 content pack.

The hard part is not skill. It is volume, and four achievements set the ceiling.

The four achievements that decide your completion time

AchievementRequirementPlayers who have it
Certified Card GoblinOpen 25,000 card packs0.8%
Card MasterCollect 4,000 cards0.2%
Grading MasterObtain 500 Gem Mint graded cards0.5%
TCG ArcadeWin 50 Tetramon duels against customers0.1%

Look at those percentages next to each other and the shape of a completion run becomes obvious. Opening packs, collecting cards and grading them are all the same grind viewed from three angles.

The community completion estimate on TrueAchievements sits at 60 to 80 hours for the base game, with tracked players reporting 66 to 88 hours overall.

The pack-opening ladder

Five achievements track packs opened, and they stack. One hundred packs unlocks Packaholic, which most players reach in their first few sessions. Ten thousand unlocks JUST ONE MORE. Twenty-five thousand unlocks Certified Card Goblin.

Because pack-opening experience scales with card rarity rather than card value, cheap packs grind this ladder just as fast as expensive ones. If the goal is the achievement rather than the money, open starter packs.

The pack-opening machines in your warehouse matter here. They run in real time, so you can load them and walk away.

The collection ladder

Five more achievements track your binder: 100,500,1,500,2,500 and 4,000 cards.

This is where the advice about not selling rare cards comes from. Full-art foils and EX foils appear roughly once every 1,142 and 285 packs respectively. Sell them early for cash and you will be hunting them again at the end.

The Ascension set added in 1.0 pushed the total card pool from 2,714 to 4,436, which makes the 4,000-card milestone reachable without perfect luck.

The licence and shop ladder

Roughly a third of the list tracks ordinary progression: unlock each pack licence, reach shop levels 5,20,50 and 100, and complete 4,10 and 20 shop expansions.

Two of these are pure patience checks. Legendary Shop needs level 100 and only 6.1% of players have it. Only 1.0% have unlocked the Ascension Pack licence, simply because it sits at the end of the unlock chain.

The grading achievements

Five achievements are tied to the grading app.

Grading Apprentice wants 10 Gem Mint cards, Prodigy wants 100 and Master wants 500. Obsessed With Grades asks for one card at every grade from 1 to 10, and Graded Gold wants a single graded card sold for more than $100,000.

The grade distribution makes the first four straightforward and the last one awkward. Roughly 38% of initial grades come back as a 10, while grades 1 to 4 are extremely rare outside of re-grading. If you want the full 1-to-10 set, re-grade deliberately rather than hoping.

The money achievements

Three achievements track daily profit: $1,000, $10,000 and $30,000. Capitalism HO! is the one people struggle with.

Recorded runs reach it by clearing the shop, stocking a single high-margin line the day before, and manning the register personally. Sell high-value cards only as a bonus, because customer spending power is random.

Do mods break achievements?

The developer has never said. There is no statement in the patch notes, the store page or the FAQ about mods and achievements either way.

Everything in this list is documented from the game itself, and the percentages were read from the official global achievement statistics.

Cross-platform notes

Achievements exist on Steam and on Xbox, but the point values do not transfer between them. PlayStation trophies and Switch achievements are separate lists again. Nobody has published a one-to-one mapping, so treat each platform as its own completion run.

Advertisement
achievements completion grind list
Advertisement